![]() Act 1 succeeds in drawing in you into Kentucky Route Zero’s promising story, so let’s hope the next four acts can build on this solid foundation. This current revival of the adventure game genre appears to have inspired numerous developers to create thought-provoking titles that demonstrate the artistic merits of gaming. The area that suffered from this problem the most was in the gas station’s basement early in the game. The other issue is that there are moments when Conrad doesn’t seem to want to go where you click despite the fact you’re clicking on the proper section. This isn’t necessarily a bad thing, but I think I’d like to see multiple story paths in the later acts. Like I said before, the conversation decisions don’t appear to have any effect other than providing a bit of extra dialogue that might reveal some new information. While Act 1 sets the tone for Kentucky Route Zero very nicely it does contain some minor flaws. The fact that Act 1 is relatively short (less than an hour) makes these non-linear sections very welcome. The entire map is up for grabs at this point so you don’t necessarily need to travel to your next destination right away. Once Conrad finishes up at each location he and his dog get back into the truck and hit the open road. The different areas you’re able to explore don’t feature many things that you’re able to interact with, but the map of Kentucky is completely open. Essentially, the only thing you have to do to control Conrad is click on the ground where you want him to go and select different options that pop up on the screen. Unlike most point-and-click adventure games Kentucky Route Zero doesn’t really feature any puzzles, at least in Act 1. The music provides a similar effect as most of it, while minimalist, reflects the mysterious nature of the story. ![]() Kentucky Route Zero’s visual aesthetics definitely showcase a strong attention to detail. The abandoned mine is probably the most stunning area in the first act, particularly during a section when you’re able to switch tracks with the mine cart. The camera pans slowly in each area and pulls in you in close at opportune moments to provide further immersion. The animated visuals are dark, shadowy and are almost like a moving painting. This gives the game the feel of a visual novel which only helps bring more attention to the compelling story. Regardless, the writing is very literary and descriptive. You’re allowed to choose different dialogue options for Conrad but it’s not clear if any of these choices will make a difference in the end or not. Acts Interludes Game Home Welcome to the Kentucky Route Zero Wiki. Conrad is able to have conversations with most everyone he meets on his journey, even his dog. Kentucky Route Zero is a point-and-click adventure that emphasizes atmosphere and storytelling. ![]() Marquez lives alone in a ramshackle house near a burning tree and appears to be the only person that knows anything about route zero. Kentucky Route Zero is a magical realist adventure game about a secret highway running through the caves beneath Kentucky, and the mysterious folks who. After an odd experience in the station’s basement while fumbling around for the circuit breaker, Conrad is given directions to find a woman named Weaver Marquez. Asking for directions at the Equus Oils gas station might prove helpful, but the station’s owner Joseph wants Conrad to complete a couple of tasks first. Unfortunately for him the address he’s looking for is on Kentucky Route Zero, a road that may or may not exist. Share Joseph's home-made jerky with the dog.The only thing Conrad wanted to do was make a delivery for an antique store he works for. Our dog will get a snack, and we'll unlock our first achievement. Here's some jerky from the gas station attendant. A copy of the directions will be placed in your notes/ephemera ( ).īefore leaving, speak to your Dog and choose the following: Elliott once told players that Kentucky Route Zero would only have one. He will direct you to his office Computer. acts, each of which extend Kentucky Route Zero into multiple realities. With the power restored, head back to the surface and speak with Joseph. Regardless of your choice, we're now able to reach the Breaker on the far right. Hold onto the item as a keepsake or get rid of the thing by leaving it on the table. Walk left until you see the Sign prompt and turn off your lamp ( ). Speak with them and learn that they've lost their 20-sided die. When underground, head right until you're stopped by some Basement People. Choose freely.Īfterwards, you're sent into the basement to power up the station. Your first decision in the game is picking a name for your dog. If needed, you can fast-forward the dialogue (hold ). Walk ( ) to your left and highlight the gas station attendant ( / ).
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